Rescue, don't just survive
Every mission puts real people in your hands: a nurse pinned under rubble, a neighbour who won't leave his porch. Your choices decide who reaches the refuge.
The end is written. Your story is not.
In a single moment, millions vanish. The city falls silent, then into chaos. You were left behind. Find supplies, protect the people who remain, and reach a refuge before nightfall.
Plays in your browser on desktop, laptop, tablet and phone. No download.
AI-assisted concept art
Every mission puts real people in your hands: a nurse pinned under rubble, a neighbour who won't leave his porch. Your choices decide who reaches the refuge.
Ash stalkers hunt by sound. Armed scavengers strip the streets. Strike, dodge, stay low, throw a bottle to pull them off your trail, or light a flare to hold the dark back.
Bible passages appear in the King James wording and are marked SCRIPTURE. Our story choices are marked DRAMATIZATION or INTERPRETATION, so you always know which is which.
Birdsong, traffic, a neighbour's wave. Then a light, a sound like a trumpet, and absence. Cars roll on with no one at the wheel. Phones ring and ring.
The game uses a pre-tribulation reading of 1 Thessalonians 4:16–17 as its dramatic framework. Christians hold different views on the timing of these events; the Scripture Codex explains them.
A thumb stick on the left, large action buttons on the right, gentle aim assist and vibration feedback. Landscape works best.
WASD to move, mouse to look, click to strike, Space to dodge, E to interact, C to sneak.
Plug in any standard controller and play from the couch, with rumble where your browser supports it.
No player defeats God, and evil never wins the ending. Your part is the human story: courage, mercy and the people you bring through. The final chapter looks toward Revelation 21: "Behold, I make all things new."
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